This weekend, inspiration hit me like a popped weather balloon hits the ground. I came upon a video of a father working with his child, to send the son's favorite toy train into space on a weather balloon.
The duo connected the train and a video camera to the weather balloon, released it, and tracked the balloon with a GPS. In addition to this amazing parent, child play experience, there's a great deal of science curriculum built in. I'll let the brilliant experience speak for itself in this bit of documentation created by the dad...
I hope you're feeling the same sense of joy that I felt after watching. What an awesome bonding experience for the family!
This experiment probably did not cost much. Surely, the materials are within the budget of a classroom teacher. Are you catching my drift? It's this kind of experience that we can create with and for students. In addition to the engineering aspects of connected the toy and attaching the camera and GPS, the math components of calculating travel, the science of the conditions in which the balloon and toy travelled, the technology involved in documenting the adventure, a teacher could build classroom discussion around what toy would be sent up. There might be voting involved, perhaps the decision to send up multiple toys, predictions of where it would travel and where it would land, parent involvement on the special day of the launch, observations of the travel, and creation of the documentation. This would be an experience a student could not forget.
I'd love to hear your immediate reaction to the video. Please share below!
Pop-Up Adventure Play. Those words combined together evoke so much excitement! How could they not? Pop-Up Adventure Play is a non-profit dedicated to creating public opportunities of spontaneous and child-directed play. I first learned about them while reading a piece about the Century of the Child exhibit at MoMA. They worked with the museum to develop a family workshop experience for visitors. I was desperate to know more about the group, and was fortunate enough to sit down with Sharon Unis from the organization.
Adventure play is not just a modern movement, it’s steeped in history. To my surprise, I learned about the adventure playgrounds developed by children following World War II. They created their own spaces out of neighborhoods that in some way had been damaged. Leave it to children to create joy and beauty from rubble. The movement gained more formality in the UK, and play work is a recognized career. Second Masters degree anyone?
With the other founding members, Sharon has helped develop an organization dedicated to spreading this work throughout the States, and internationally. They decided their playgrounds would be pop-ups, similar to retail establishments that might spontaneously open for a limited time. The play is determined and directed by the children who participate. Sharon emphasized the importance of play in kids’ lives, and the evolution the playground could experience throughout an afternoon. “Every kid brings something different for what they need from a play situation,” Sharon shared.
The biggest question I had was about the materials. Do they ever run out and what kinds of materials do you use? With a big smile, Sharon told me that they haven’t run out of materials, that people work well with what’s provided. I guess it shouldn’t surprise me that children don’t need glitz and glam to have fun. That fun is created with a few materials and a big imagination. Pop-Up Adventure Play has provided all different kinds of materials, from newspapers to bamboo.
In New York, they’ve shared pop-up playgrounds in Brooklyn Children's Museum, the 14th Street Y, MoMA, and Governor’s Island, just to name a few (these people definitely get around and can create a playground just about anywhere). I can’t wait to check out the Pop-Up Adventure Play team in action! Sharon spoke so highly of the work that she’s doing, and you can tell she really loves this organization and its mission. Judging from the great pictures, videos, and quotes on the organization’s website, it sounds like the whole team is this passionate!
The organization is not only committed to celebrating play in public spaces, but also to helping parents and educators extend those experiences in their own homes and classrooms. I’m ready to play…who’s with me?
In an effort to take a true vacation and relax a bit, I jetted off to California and disconnected from social media. As hard as I may have tried, I couldn't NOT think about children's media's place in Hollywood. I quickly swept the Walk of Fame and found a few familiar names. Further evidence that media for kids, even non-profit media for kids, can make a major cultural impact.
I was turning a Curious George book carousel, seeking the perfect souvenir, when someone started pushing it in the other direction. She had arrived! Jackie Gonzalez, fellow Tufts grad, children’s media scholar and enthusiastic, and kids tech expert, joined me for a spin around the new Curious George Store in Harvard Square. The store had closed during my final semester at Tufts, and I think the whole Boston kids' media and education community let out a joint sigh of relief when it reopened this spring.
The entrance maintains its historical look, but the heightened centrality of Curious George is evident. In its last incarnation, the store sold a mix of many different books and characters. Now, George takes the forefront, with a smattering of other seemingly exclusive books and merch for kid lit lovers big and small.
I really enjoyed the beautiful murals of George and his friends, and I couldn’t help but crawl into a small space created just for kids. The saleswoman at the store shared that this is one of her favorite features, as it allows kids to feel ownership over the store, using the space for play and quiet reading. It’s quite sweet that the store resides in Boston, just a few miles away from WGBH’s studios, home of the Curious George series produced for PBS.
Jackie and I shared a few of our favorite finds with one another. Jackie loved the imaginative play magical wand that plays a musical note when tapped against a surface (she’s SUCH a science nerd). I really loved the mini animals you could pick and choose from. I appreciated that there was something in this store for everyone, no matter what your budget. We both loved the Nancy Drew Cookbook. It must be a future gift for someone!
Inspired by the MoMA Century of the Child exhibit and Sarah Wallendjack's Pee-wee's Playhouse aquarium (that's right), I decided to find a few design pieces to help you create your own playhouse.
1. A pterodactyl toy or statue envokes Pterri's spirit and makes you look like you know a thing or two about dinosaurs.
2. These yellow gerber daisies may not sing, but they do breath a little life and whimsy into the space.
3. I didn't want a clock that could talk back anyway.
4. Challenge yourself to a geography test. A Globey-esque globe collection of various sizes is always in good taste, too!
Have you heard of Scotty Iseri? I hadn't until a friend sent me this article. His new project The Digits, sounded exciting and innovative, and I desperately wanted to interview him for the blog. Fortunately, Scotty agreed to share some of his inspiration and wisdom with us. Check it out and leave a comment for Scotty...
iGeneration: What prompted you to work in kids’ media?
Scotty: Kids are the best audience in the world. I used to work in theatre and loved doing shows for kids. They will follow your story and play along, but the minute you break your story rules, or if the characters aren't true, kids will let you know. Sometimes rather....shall we say...vigorously? :)
Creatively I'm very interested in interactive technologies. Children are instinctually and naturally native to this technology and they have an expectation that their stories will interact with them.
iG: Tell us a little bit about your latest project, The Digits?
S: The Digits is the greatest unknown rock band in the entire galaxy. Gorgolax, the alien drummer, Ray Ray a former home-appliance who learned to play the keyboards and Pavi, the smartest earthling in the galaxy. They're out to stop the evil Marvwell Doomfinger III from using music to make people stupid.
The Digits is a live action interactive show designed for mobile and tablets as well as an integrated YouTube channel. It's a show that includes, natively, all the interactivity of video games and social media. Kids can play the apps and change the outcome of the story, all while learning math. Or they can watch our videos online and ask the characters questions, or even get help with their homework.
iG:What inspired you to develop The Digits?
S: Well, for starters I'm an uncle. Nine neices and nephews. Watching them grow up in the digital world really inspired the project.
Also, rock and roll spaceships are cool.
iG: There are a lot of apps and media for kids out there. What are some unique qualities of The Digits that you’re hoping will get the attention of kids and parents?
S: I think kids will love the world we've created. It can be hard to find truly enriching educational content once kids are too old for Elmo and Cookie Monster. This ain't for babies. We have a strong female lead character in Pavi, and a great cast of creatures, critters and characters. The adventures we have planned for The Digits have them running afoul of a giant space worm, making a music video for a love lorn space pirate, and finally meeting up with the dunderheaded vat-grown pop stars, The Galaxy Twins.
And The Digits is a show that plays with you. When The Digits ask "Are you ready to rock?" They wait for you to answer.
For parents we created our educational curriculum under the guidance of a curriculum designer, and it was implemented by a 20 year veteran school teacher. I was shocked to learn how few educational apps have an educator on their staff to create or implement their curriculum. It's very important to us that the kids are not only having fun, but getting real educational value out of it. I think there's an attempt to make the education "secret" or "stealthy," but in reality, I believe kids love learning. They love the empowerment of feeling smarter, and learning something new.
Also, we're targeting a slightly older age group than most. Our target audience is later elementary students (3rd-5th grade), which is a critical time in a child's development. This is the age when kids are making affinity choices. They're deciding who they are what they like, and what they're good at. It's also when math and science start to get way more difficult. Math moves from simple arithmetic and into more abstract concepts like fractions, or geometry. The math around this age lays the groundwork for higher level mathematics and The Digits is a good Rocket Booster to middle school math.
Finally, The Digits rock. Our show (and music) won't drive parents up the wall.
iG: What are the challenges and triumphs of distributing your own content?
S: One of the best things has been building a team of collaborators to make The Digits. You have that kind of flexibility when you work independently. We have a fantastic team of people working on the project, such as visual effects designed by Xil Creative and a camera team from Studio Pebble. We have artwork from some amazing comics artists such as Shannon Wheeler, Derek Kirk Kim, and Ron Chan. Our development partner, Battery Powered Games, has been invaluable in offering insights on game design and distribution.
Of course, it's challenging to distribute content in this day and age, especially finding ways to stand out in a potentially crowded marketplace. However, we have the same problem that a major game or film studio would have: it's a busy world out there and it's quality that rises to the top.
iG: What’s next for The Digits and for you?
S: Well, The Digits are on a mission. They need one thousand fans to join the battle of the bands and defeat the evil Marvwell Doomfinger III. Doomfinger has a wicked plan in store for earth and The Digits (and their fans) are the only ones who can stop him.
For me I'm working on finding funding for the next round of shows and apps. We have plans to create a full suite of shows along science, technology and engineering. We want to create a Sesame Street for the YouTube generation that exists on the platforms where kids are already spending the majority of their time (online and with games). It's an exciting time to be making something new. Thank you, Scotty and The Digits team, for a fantastic interview!
Fairy tales were so important in my family. My mother wanted us to believe in the magical, learn to expect the unexpected, and take away the lesson each story had to offer. She cites her sharing these with us as helping to instill some whimsy into our lives, but my take away was the art of storytelling. I learned that good stories, though adapted through retellings, are timeless. I could spend a month blogging about fairy tales. Actually, I think I will. Until then, I leave you with the best fairy tale items on Etsy right now...
This Einstein quote provides a necessary reminder. If I were teaching right now, this would be on the top of the letter I send to parents at the beginning of the school year.
A true victory to wear the pea you felt under so many mattresses, around your neck.